Rendering Framework: Real-time Drawing with C#

One of the first things that truly broadened my horizons on how amazing software development could be, was when I saw my first “Demo”. A demo is simply a non-interactive real-time display of a visualization effect. Some of the most classic (and simple) examples are the Starfield, Plasma, Fire and Water. The real appeal of these first demos was that developers, on basically identical hardware, could really display their algorithm optimization talents – some going as far as exploiting hardware defects to achieve faster rendering routines.

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